﻿using System;
using Microsoft.Xna.Framework;

namespace TD.TheGame
{
    public class Behemo : EnemySprite
    {
        public Behemo(Game game, Vector2 position, bool active, int maxLoopTime, SpriteEnumState state,int speed)
            : base(game, position, active, maxLoopTime, state, speed)
        {
            // Do something...
        }

        protected override string getAssetName()
        {
            return "behemo";
        }
    }
}
